Meet the Team
| Role | Speciality | Role | Speciality |
|---|---|---|---|
| Leader | The Leader it's the most important role, he commands the squad, can mark targets for the radio operator to call in artillery or armored support, and can tell the squad from which angle to attack from. | Enginnear | The Enginnear it's kind of special, he comes with AT mines to mine roads and has a repair kit to repair ally vehicles. |
| Radioman | The Radioman it's the rple who can call coordinates for the artillery batteries or armor support on his own, without the Radioman the squad it's left without external support. | Flamethrower | The Flamethrower it's a unit which ideal envirovent it's either clearing up bunker or fighting in urban theaters. |
| Medic | The Medic can share multiple medical supplies and rescue injured soldiers from death. | Shotgun | The shotgun it's a pretty rare class as it is only found in the US army of the pacific campaign, he's great in close quarter combats. |
| Machinegunner | The machinegunner excel in fire support, he can do a lot of damage with his heavy machinegun, on top of that he carries an ammo he can share with his allies. | Rifleman | The riflemam it's the most basic role yet it's the one who's also going to be the backbone of your army. |
| Marksman | The Marksman it's a simple rifleman which rifle comes with a scope to allow for longer range combat. | Tankman | The tankman it's simply the role of the soldiers operating armored vehicles, they all have repair kit, pistols and basic equipment. |
| Anti-Tank | The anti-tank it's a soldier that comes either with: a rocket launcher, an anti-tank rifle or AT granades to take care of enemy vehicles. | Pilot | The Pilot it's just the role that operates all air units, they don't have a repair kit and will bail out if their airplane it's destroyed. |