Meet the Team
| Role | Speciality | Role | Speciality |
|---|---|---|---|
| Leader | The Leader it's the most important role, he commands the squad, can call in artillery strike or armored support in certain areas. | Enginnear | The Enginnear it's kind of special, he comes with AT mines to mine roads for enemy vehicles, and a repair kit to repair ally vehicles. |
| Radioman | The Radioman it's the one who actually gives the coordinates to the artillery batteries, without the Radioman the leader cannot call in artillery or armored support. | Flamethrower | The Flamethrower it's a unit which ideal envirovent it's either clearing up bunker or fighting in urban theaters. |
| Medic | The Medic can share multiple medical supplies and rescue injured soldiers from death. | Shotgun | The shotgun it's a pretty rare class as it is only found in the US army of the pacific campaign, he's great in close quarter combats. |
| Machinegunner | The machinegunner excel in fire support, he can do a lot of damage with his heavy machinegun, on top of that he carries an ammo box. | Rifleman | The riflemam it's the most basic role yet it's the one who's also going to be the backbone of your army. |
| Sniper | The Sniper it's a simple rifleman which rifle comes with a scope to allow for long range kills. | Tankman | The tankman it's simply the role of the soldiers operating armored vehicles, they all have repair kit, pistols and basic equipment. |
| Anti-Tank | The anti-tank it's a soldier that comes either with: a rocket launcher, an anti-tank rifle or AT granades to take care of enemy vehicles. | Pilot | The Pilot it's just the role that operates all air units, they don't have a repair kit and will bail out if their airplane it's destroyed. |